Fives, Fours, Threes

Plot
The Spooky Spoon causes trouble - 3, 4 and 5 are flying out to going to defeat her.

Five's imagination:


 * If there are two water packs left, then the Spooky Spoon will add three more so it will because five!
 * If there is 8 + 2. So the Spooky Spoon gets the 4!
 * If there is only house. Then it will be three houses!

Six's idea for 0 uses for Brain Gain.

Characters
Numberjacks: 0, 3, 4, 5, 6

Agents: 44, 101, 121, 122

Meanies: Spooky Spoon